If I control the Head, I control the body; if I destroy the Head, I destroy the body.
Last week, I wrote briefly about the principle I
call Torque. Many martial arts call it Circular Motion in unarmed
combat; in armed combat we think in terms of 360 degree
security/situational awareness. The last of my principles is a specific
kind of Torque: against the Head. If I crank a person’s Head in a
direction it is not supposed to go, their body will contort and throw
itself into amazing positions to protect its brain and central nervous
system—I consider the neck part of the Head too.
I don’t advocate headshots from really any
distance with a firearm except in one instance. If your enemy is down
but is still a threat and still trying to engage you from a supine
position, then shoot him in the Head from point blank range. It’s the
same thing as stomping on somebody’s Head when they are on the ground
and still a threat.
On the unarmed side, it is also important to
understand the variety of Damage inducing points on the Head. So, while
moving the Head will move the body, attacking the Head in the
vulnerable points can incapacitate, maim or kill the enemy. Eyes, ears
and throat (I distinguish the neck as the whole thing and the throat
just being the front part of the neck) all can incapacitate with very
little force. The top of the nose, the temple and orbital bones around
the eyeball are all capable of sustaining incapacitating Damage with a
little bit more force. For the boxers, the chin button is also very
effective if you hit it perfectly and knock a guy out. There are many
more, like the ear drum, the brain stem, the third vertebrae, et
cetera. You don’t need to know all of them to be effective, but you
should know a handful and know how to inflict maximum Damage to them.
Unarmed strikes to the Head should simulate putting bullets into it.
You want to affect the brain. Your hands cannot penetrate the cranium
like a bullet can, so you have to find targets that can simulate the
same kinds of Damage.
As for applying Torque to the Head, there are two
desirable goals from it. Taking away their focus, by changing their
eye line and/or balance is the first. This controls their ability to
see you doing things, like drawing a Weapon, or going in for a finishing
blow. The second is to attack the neck with Torque to cause
paralysis. To do this, you need to move their Head and get them into a
position where their own body weight and/or strength can assist you in
snapping their neck, traumatic Damage that ends an engagement. That is
the key to remember when attacking the Head; you can end the engagement
very quickly and easily. For non-lethal scenarios, like crowd control
or private security, attacking and controlling the Head can put somebody
out of the fight quickly and efficiently, without having to Damage the
body or break bones.
So, those are my principles: WIDTH. WIDTH does
not have any deep philosophical meaning; it was just a convenient
acronym-word that soldiers could remember. But, if you think of the
intent of these blogs, it is to expand the WIDTH of combat practitioners
from competitive shooters to unarmed martial artists. To review
quickly:
Weapon: The first rule of unarmed combat is:
Don’t Get Into It! Anything can be used as a Weapon. However, the most
important Weapon is you, your brain and your instincts. So, when you
pick up a knife or a gun or a club, these become the extensions of
yourself. Be the Weapon!
Initiative: Shoot First, Move Forward! Remember,
regardless of who Initiates the engagement, the winner is the one who
has the Initiative at the end of the engagement; combat is essentially
a fight for the Initiative.
Damage: You regain the Initiative by causing
Damage to vital organs, the central nervous system, or eliminating
senses. How hard you hit is irrelevant; where you hit is critical.
Torque: Being the center of 360 degrees of
situational awareness, you can defeat threats from any angle, using
circular motion. Circular motion/Torque breaks all holds, generates
power and over-powers single muscles using entire body weight. It also
allows you to move to orient on the target and engage with a firearm
from any angle on the 360 degree arc.
Head: If I control the Head, I control the body;
if I destroy the Head, I destroy the body. The brain bucket is the
processor and memory storage for the human computer; shutting it down,
even temporarily, allows you to defeat any enemy. The vulnerable areas
of the Head do not require large size to Damage.
So, remember WIDTH. This came about because I
had a year in Korea to train up my soldiers in a quick and easily
understandable way to counter threats on a peninsula where everybody is a
martial artist. It is nothing new, it was simply a distillation of
principles I learned in American and Chinese Kenpo, Ninjutsu and Jujitsu
in the preceding ten years. It is a word and an acronym that anybody
can understand. It is a five step process for HOW TO CHEAT! Remember,
if you don’t have to “cheat” to win, then you are not really in a
self-defense or combat situation. You are dueling, which may be
dangerous, but it has rules and controls. In situations that are out of
control and without rules, these principles may be useful to you,
whether armed or unarmed. Again, I am not a master of any martial art,
or a sniper, but I'm a pretty good pistol shot and I survived three tours on the front lines of Iraq because I understand Initiative is everything. I get the Initiative by being more aggressive than the other guy. I retain the Initiative by causing critical Damage, using mass effects of weaponry on his vulnerability; in other words I take guns to knife fights. That philosophy of most aggressive and these principles kept me alive in combat and maybe useful for you in a self-defense situation.
Last note: WIDTH is a
hierarchy. First rule of unarmed combat is don't get into it, get a Weapon, seize Initiative, cause Damage using Torque and finish it by controlling or attacking the Head. That should be the process, not just the principles. The engagement could end after any one of those has been achieved, by the way, but if you start trying to apply Torque from a defensive position where you don't have the Initiative, you will be disadvantaged. Understand this, very few violent
criminals have gone through extensive armed or unarmed combat training, but they are very good at defeating skilled opponents because they can't afford to lose. So, instinctively violent criminals
understand Damage, they understand Weapons of opportunity, and they
understand the first rule of unarmed combat is to never get into it.
Most importantly of all, they understand that cheating is winning.
Soule (Easy 6)
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